The Academy

General
When referring to members, males are known as 'dogs', women are known as 'birds'.

The Academy dislikes 'birds' joining 'dog' teams, although it is not forbidden. There has been a successful bird/dog team before, but it's unusual.

Adoption into an Academy family isn't the same as being accepted as an official member. Any official member can adopt anyone they wish. Adopted members are usually blood relations or close friends of official members, and are guaranteed protection and financial security for life.

Adopting a bird or dog makes your team the lead team for that person. Further Academy interaction with that adopted person must then be directed through the lead team. However potential future members, unrelated to a team member, can be adopted by anyone in the Academy.

The Academy is a choice, your team is a choice. You can always leave, choose another team, or work alone at will.

'Ghosts', whether birds or dogs, are children without much history to their names. They are priceless to the Academyundefined.

The Academy's system works on a series of favor and financial debt. Everyone in the Academy starts out with financial debt. It's the value of the education an Academy student requires to become the best at what he does. If it was a private investigation training class or an eight-week boot camp, or you were starving and needed groceries to get through a human biology class, the Academy took care of it. Your debt can't just be paid off directly, it requires completing various Academy missions. Whatever it is, there is a price tag.

Favors though are the real core of the Academy. Favors are anything that doesn't have a price - usually family problems within the Academy that other members can't handle alone. New members owe ten favors immediately, with the maximum owed being thirty. The value of a task in favors varies depending on the taskundefined.

All Academy trials are comprised of the same parties: the whole team, plus five randomly selected members from other teams, presided over by a manager who has collected all the data. There is no age minimum for the randomly selected members, the only requirement is that they had to be past initiation and a full member of the Academy. The ultimate goal at a trial is to keep the family together as much as possibleundefined.

Each team has two leads. The first is the main contact for the Academy, they track the jobs the members go on, and let them know what jobs are available. The second is the family lead, who keeps track of all the team members, and makes sure that everything runs smoothly for them - ensuring they have food, bills are paid on time, and everyone that needs a job has oneundefined.

Rule of Two: "If you have just one, you have none; so you have two and you'll have enough." It allows for losses, and sharingundefined.

Team Blackbourne
The Blackbourne team is built on broken family problemsundefined.
 * Owen Blackbourne
 * Sean Green
 * Kota Lee
 * Nathan Griffin
 * Victor Morgan
 * Luke Taylor
 * Gabriel Coleman
 * Silas Korba
 * North Taylor

Kota, Nathan, Victor, Luke and Gabriel have known each other since kindergarten. Back then they might steal Gabriel's dad's booze so he wouldn't drink that night, or take the grade book from a teacher's desk to change the numbers when a teacher was unforgiving to some poor kid who was out sick the week before, or stealing apples from the cafeteria for the diabetic twins who were starving. Victor gave them the plan, Kota was the lookout, Gabriel distracted the teachers while Luke swooped in and stole. Nathan covered their tracks. Then Mr Blackbourne caught them breaking into the principal's office one day. The next week they were all out of public schoolundefined.

Silas joined the team when he was 10, North when he was 11.undefined

Owen Blackbourne and Sean Green are the youngest members ever to pay off both financial and favor debt, and the youngest Academy graduates everundefined.

All the team members have keys to each others homes, vehicles, everythingundefined. The boys also all have cameras installed in their homes, as security precautionsundefined. They all have memberships to different clubs and elite buildings around the cityundefined.

Team Blackbourne gets asked to do particular jobs most of the other teams can't doundefined.

Team Tasks:

 * To join Ashley Waters High School as students and teachers, to set an example for other students and observe, and to change part of the curriculum, so as to help the school get more fundingundefined Worth up to 90 favors totalundefined
 * To play in a faux band in a bar, drawing attention away from the owner: Kota - drums, Gabriel - lead vocal/ lead guitar, Victor - piano/keyboard; Luke and Nathan - bass and rhythm guitar; North and Silas to set up equipment and work floor. The bar owner is an Academy member who has his own task. Worth: 3 favorsundefined.
 * To recover a camera from a biometrically locked safe in the desk of an occupied houseundefined.
 * To persuade a group of migrant children squatting in an abandoned store to move to a safer locationundefined.

Team Toma

 * Axel Toma
 * Marc Weiland
 * Corey Henshaw
 * Brandon Henshaw
 * Raven
 * Kevin

Team Lily

 * Lily
 * Henry Anderson
 * William
 * Liam

Team New York
This team of three +/-18yo boys arrives at the Hunting Island campground early, and meets Team Blackbourne on the beachundefined.
 * Ian + 2 others

Team April
This team of three +/-25yo girls also arrives at the Hunting Island campground early, and meets Team Blackbourne on the beachundefined.
 * April
 * Taylor
 * Emma

Other Known Academy Members

 * Dr Phil Roberts
 * Henry Anderson
 * Mrs Rose - team leader at Hunting Island camp
 * Mr Duncan - organiser and team leader at Hunting Island camp
 * Mr Buble - team leader at Hunting Island camp
 * Mr Olson - team leader at Hunting Island campundefined

Rules

 * 1) Trust your familyundefined. You have to be as honest as possible with your Academy family and tell them everything, there should be no surprises so you can help each other with everythingundefined.
 * 2) Family is a choiceundefined. You get to choose your teammates, pick who you're with, and who you want to adoptundefined.
 * 3) Family firstundefined, Academy second. When you've picked the family for you, you're loyal to them and focus your energy on making their lives safe. Not easier, not trying to do things for them, but simply put them in a better position to better themselves. Once they're taken care of, you get to work outside your family and help the Academy help other people. But if your family gets into trouble, you have to stop what you're doing and focus on family. When your home life is stable you're able to focus on others. In addition, if you do have an emergency, you rely on the strengths of your family first, only turning to the Academy if you can't do it yourself. Self-reliance is encouragedundefined.
 * 4) When your family can't be there for you, the Academy always will beundefined.